Thursday, December 24, 2009

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Morphing in SecondTGA 1.07.02 [update a]


Morphing in SecondTGA 1.07.02

Create a new Sculpty interpolating between two existing files.
Access to the menu function you aggregate two Scupties .
For now feature is implemented only on the size 128x128 pixels.
a consideration. The mapping of the vertices of a Sculpty on a TGA file, depending on the tool using the shell, it can happen in two ways, resulting in the appearance of the object be irrelevant.
The first way is to record the values \u200b\u200bof higher elevation from the top of the image file TGA, while the second mode does the opposite, recording a partire dal basso.
I valori sono gli stessi, e quindi il risultato non cambia.
Cambia invece il prodotto della feature di Morphing, che scansiona il due file TGA comparando le linee di pixel.
Se le due Sculpties sono disegnate in modo opposto, e volete ad esempio mixare una colonna con un fiore, il morphing che ho implementato interpolerà tra il gambo del fiore e il capitello, e non otterrete l'effetto sperato.
Rimediare è facilissimo.
E' sufficiente caricare uno dei due TGA da interpolare con un qualsiasi programma di grafica, e risalvarlo dopo a flip, or vertical overturning.
The object, if it was produced with a tool that works well on LOD, does not change. You are not reversing its substance, but only on the order of storing elevation values.
At this point the two files will not give you more surprises.
I could easily implement an automatic check on the position of the value of greater height in space by analyzing the first and last line of image pixels, and having opposing provisions in the file, an overthrow of the TGA, but for now I prefer not to.

Ps: The
above, I further modified the shape of the table, smashing it 3DLite with, but that's another story. Make sure however that you have installed the latest version of the viewer.


Update: New build 1.07.02a
What will change? The method of data transmission 3DLite . It 'a change that you will not notice, but it is essential, because it allows 3DLite to have all the information and act on himself in TGA vision while you edit it, save it [3DLite now has rescaling on 3 axes xyz and therefore may be useful to take advantage of it]. This feature
may have introduced bugs to the complexity of data involved, which I do not think you have tested in all combinations, on the oblong ... I'd say that's not really the case count for now. Save only the normal Sculpty (128x128pxl). Needless
groped to save files uploaded 3DLite in DXF format.
decoding is complex, and at the moment are just two programs that can do it, with their conditions and for certain types of files, and DxFACE CAD2Sculpty .
In any case, I started to think about an overall conversion process DXF files on the medium term. If I can not have more limits and by SketchUp, for example, go out with my DXF plugin globale ( che c'è già ), e risalvare in Sculpt qualsiasi cosa.
Sarà un sacrificio di risoluzione perchè per i miracoli non sono abilitato... ma mi prende parecchio stà cosa.

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